Men's Rules
A. Team - Uniform
Team uniform rule to be enforced as of June 1st of the current season. Teams must all be in uniforms of matching colour and style, and must all be numbered with minimum 6 inch numbers on the back, or minimum 2 inch numbers on sleeve or chest area. Teams may be granted an extension if uniforms cannot be ready by June 1st, but must have a letter from League Executive
B. Team - Defence
If starting with 8 or 9 players, you may only play defence with same number of players. If a player is listed as a spare, and shows up late, he may play,
using the unlimited defence rule, but you must still play with the number of players that started the game.
C. Team - Offence
1) Unlimited offensive batting order permitted. The MINIMUM offensive line-up is 8.
2) In case of injury, ejection, or player leaving, that player is an automatic out, unless a substitution is made. If the injured or departed player returns,
he may be inserted back into the original position in the offensive line-up.
3) Any additional players may be substituted into the offensive line-up.
4) Players may not be added to line-up if they are not on the original line-up card as a substitute.
5) Line-up cards must have first AND last name of each player.
6) If you start the game with 9, and list 10 on the batting order, and the missing player's turn comes up in the batting order (and he does not arrive), the game is over.
1) If starting with 8, the team must finish with 8.
2) If starting with 9, the team must finish with 8, with the 9th position being an automatic out.
3) If starting with 10 or more, the team must finish with 9, with the 10th position being an automatic out.
4) Regardless of number of players, unlimited defence rule is allowed. Any players on the field must be listed on the line-up card, either in batting order,
or on the spare list.
5) There is a 12-run mercy rule after 4 ½ innings for the 8-player team, and every inning after (revised March 31, 2004)
6) If, with 2 outs, the batter before the automatic out is walked, intentionally or unintentionally, the out is waived, and the next batter will bat.
This does not apply if the player is declared unable to continue, just prior to the team's offensive half of the inning.
7) 5 warm-up pitches at the beginning of game?NO pitches thereafter.
8) In all divisions there will be a voluntary mercy rule of 18 runs after 5 innings (41/2 if home team ahead) this can be exercised at any time.
D. Game Times
1) Start times - 6:30pm, 7:40pm, 8:50pm, 10:00pm
2) No new inning to start after 1 hour.
3) NO grace period for any games.
4) If the 1st or 2nd game surpasses the schedule time, only 5 minutes will be allowed between games.
Any time over the 5 minute limit will be deducted from the 1 hour and 5 minutes.
5) There will be warm-ups IF TIME PERMITS.
6) Clarification that games can only start early if BOTH teams consent.
E. Strike Zone/ Pitching
1) The strike will consist of a plywood "mat" only (SPOA mat) (revised Feb. 25, 2004)
2) Uses a 2 foot by 3 foot mat that covers the entire home plate area. With a cut out mat, ball landing on the plate becomes a strike.
3) Pitcher can be anywhere within a 2 foot by 10 foot zone, 50-60 feet from home plate.
4) Pitcher may use a trapper.
5) In Division 1 only, batter will start with a 1 ball 1 strike count.
F. Commitment Line/ Score Line
1) Both lines will extend from the foul line to the fence.
2) Tags are NOT permitted between the 2 lines. No sliding or running over mat - OUT! Catcher must be in contact with the mat. Once a runner has crossed the
commitment line, the runner MUST continue home. If runner re-crosses the line, the umpire will call runner out immediately.
To score, runner must have any part of their body on the ground, on or over the score line, before the defensive player holds the ball.
G. Courtesy Runners
Three per game - anyone on the roster.
H. Anticipation
Anticipation is permitted, with a 1 or 2 man umpiring system.
I. Ball
Official ball is the SPO Hot Dot, optic yellow, 12". Home team to provide 1 new ball per game. Visiting team to provide 1 good used ball per game.
(teams caught trying to brong a non-approved ball into play could face possible forfeit of game. This will be an Executive decision)
J. Bat Rule
A batter shall be ejected from the game if he is discovered to be using an altered bat or a non-approved bat after entering the batter's box.
The ejected player is suspended for the remainder of the game, with a review by the League Executive. A second offence will result in a minimum of one
year suspension.
NOTE: an altered bat is one that has had its physical structure changed, including, but not limited to:
1) The bat has had the surface of the barrel or the taper changed in any way, such as sandpapering or applying a solvent to the surface,
such as fingernail polish remover or by any other means.
2) The bat has had the plug or the knob removed/ replaced or changed in any way.
3) The bat has had anything removed or added or inserted to the inside or outside of the bat, other than tape at the handle or knob.
4) The bat has been repainted.
Other examples of an altered bat would be changing or replacing manufacturers' markings or replacing the handle of a metal bat with a wooden handle.
Cracked, worn, or damaged bats are not altered bats, but will be removed from play. Such cracked, worn, or damaged bats will not result in a players suspension,
unless player returned the offending bat into play after it has been removed.
Only bats with the USSA thumbprint are allowed for league play!
K. Park
Midhurst Complex - enclosed park.
L. Playoffs
1) In all playoff series, the team with the highest league standing will have choice of first game home/ visitor decision. Each subsequent game, in the order they are played, will alternate home/ visitor. The home team for each game must supply one (1) "new" ball. The visiting team must supply one (1) ball that is approved by the umpire. The home team must place bases for all playoff games in the series, as required. Tie-breaking formula: If teams in league standings are tied in points?
1) Most wins
2) Record against each other during season
3) Best run differential (max. +7 or -7 per game)
4) Flip of coin
2) SPOA Tournament format including all rules specific to BMSPL
3) Schedule - all teams must be prepared to play ANY night of the week, regardless of nights that you usually played during the season. This MUST and WILL be enforced, so advise your players before the playoffs
4) All games excluding finals will have a time limit. No new inning to start after 1 hour and 5 minutes. Any game suspended will be replayed as a new game.
EXCEPTION if a game has completed 5 innings (4 1/2 if home team is ahead) then game will be declared complete. All ties will be broken in all playoff games by placing a runner at 2nd base. Complete innings to be played until a winner is declared.
5) Finals - All finals will have a time limit No new inning to start after 1 Hr. and 30 minute. Ties to be broken as outlined above.
M. Umpires
1) Umpires to keep score
2) It is the umpires responsibility to speed up the game between innings
3) Each team to pay 1/2 of the umpires fee before the start of each game. Fees will be announced each year at 1st League meeting.
N. Tournament Dates
TBA at spring meetings. All sanctioning body and rules will be in effect.
O. Special Rules
1) If a team forfeits because of insufficient number of players, that team shall pay both umpires.
2) If a player, coach, or manager is removed (ejected) from a game, that player will receive an automatic additional one-game suspension. 2nd ejection will result in
that game plus next 3 games. if a player receives 3 ejections in 1 season he will be suspended for the remained of the season. League Executive may administer
further penalties to a player suspended from League. If the infraction, in the opinion of the umpire, warrants further discipline, the umpire should Document the
incident (form in current Handbook), and forward the report to the President or Umpire-In-Chief, so further action may be taken by the League.
3) Teams from Divisions 1 and 2 may borrow 1 player from 1 Division lower 3 times in 1 season to prevent forfeit only(less than 8 players) League President must
be notified before player is used. Player must also be indicated on the line-up card as a borrowed player. Division 3 may borrow from COED only providing that
player does not play in the Men's League in any division other than COED
P. Blood Rule
The player may be replaced by a player who is not considered a substitute for the rest of the inning, plus, one additional inning. After a full inning, a substitute must
be inserted into the line-up. If no player is available, that position will be skipped in the batting order, without penalty. (revised April 25,2005)
Q. Home Run Rule
In any "over the fence" home run, the batter will not run the bases, but will instead return to the dugout. Any runners on base will also return to the dugout, and umpire will let both scorekeepers know the total runs scored on said play.
R. Profanity/ Cursing
Ejection, if flagrant. If first time, warning. Second occurrence results in an out.
S. Serious Injury
Umpire will call "Time" immediately, and place runners according to his judgement. Batter/runner must achieve first base, or be called out. If batter/runner reaches first, he will be awarded first base, and other runners are placed.
T. Payment
League fees are to be paid in 3 equal installments at each meeting. (February, March, and April of the current season) There will be no refunds issued after the first deposit is received. All teams must pay, and maintain, a $100.00 performance bond to insure your team is a "member in good standing". This bond is refundable upon team leaving League, minus any outstanding penalties due. Any team that has made application to play in the League, and has not paid their first installment by March 1st of current year, will not be guaranteed of their spot in the League.
U. Cancellation Procedure
1) When schedule has been finalized, Executive will organize no changes in schedule.
2) Any team that will be forfeiting a game must notify League Executive and Umpire Scheduler of that decision before 10 a.m. on the day of game, to prevent paying
umpire fees for that game. If notice is not given in time, the forfeiting team will be responsible to pay full umpire fees for that game.
3) If a game is to be rescheduled, it is the responsibility of the team doing the rescheduling to get written approval from all teams affected. Under no circumstance will a game be played at an alternate diamond, or night than already scheduled.
V. Player Registration
1) Players must be 18 years of age. Online player registration must be completed by last Saturday before regular season starts, and additions can be made up to June 1st. (under certain circumstances, with League approval, late roster additions may be accepted). Rosters shall be a maximum of 20 players!
2) No player that is ranked higher than men's "C", or Masters Intermediate, in any slo-pitch organization in Ontario, is eligible to play in League, without League approval. Teams in 1st Division are allowed a maximum of 2 "A", "B", or Masters Comp players on their rosters. It is the responsibility of Team Rep to ensure all players signed meet these requirements. (a Men's "A", "B", or Masters Comp player will be anyone who has been on a roster in the past 3 years, or the current year, of any recognized slo-pitch organization in Ontario)
3) Each team will be allowed 1 player aged 16 or over to play, as long as players' father is registered and plays on same team. The underage player must provide the League with a waiver, signed by his legal guardian, before participating in any League games.
W. Registering Winning Scores
Winning team to email scores within 24 hours from end of game. In case of a tie, both teams to email score. Home team responsible to keep official score, and to verify with umpire between innings.
X. Fines
1) Cancelled games = $25
2) Forfeit games = $40 to umpires & $25 to League (after 3rd forfeit - $100)
3) Emailing scores in late = $10
4) NSF cheques = $100
5) Missed League meetings = $25
6) Drinking at Complex = $100/team (and subject to expulsion by complex)